19
Boeing 737-400 startup
22
Review of 400 Series Woodwright Replacement Windows
Thinking about the 400 series Woodwright double hung insert replacement windows? For a special report on how to save on replacement windows visit http://replacement-window-directory.com
28
The Allstate 400 at The Brickyard
Race Rewind: Indianapolis
Watch a recap of the Allstate 400 at The Brickyard, including teams dealing with tire issues, Junior trying to run away from the field and Jimmie Johnson attempting to win from the pole.
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67 Rick Baldwin's Last Crash in 1986
http://www.TheCarCrash.com
In qualifying for the 1986 Miller 400 at the Michigan International Speedway. Rick Baldwin had a crash that resulted in critical head injuries that left him in a coma for 11 years before passing away in 1997.
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Craziest Car Videos at:
http://www.TheCarCrash.com
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07
747-400 Music Video
07
747-400 Music Video
07
Corrupted CANON Ixus 400
This is the video of the third corrupted CANON camera. They all broke just after warranty expired. Isn't this suspictious?
12
Saturday Night Football - Westsound Saints action shot
( well i'm not sure why the video looks bad after I upload it, but here it is. )
I had the opportunity to be on a team tonight shooting a promo video for the westsound saints. This is one of the highlights Shot on a DSR-400 by YOURS TRULY. An interesting tid-bit... I had to fake the background sound... there was no audio with this clip. :p
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Boeing 737
26
American Airlines- beautiful
23
Flying from Chicago to Las Vegas on Southwest
26
"Jets Taking Off!"
I always enjoy the thrill of jets taking off, so yep, that's the entire purpose of this vid!
The song is "I Can't Drive 55" by Sammy Hagar
16
Janet Ramp
28
400 Pound Chest Workout
The dude who pulled out an 800lb dead lift, is back and as impressive as ever. I wouldn't be surprised if he could throw a Volkswagen like a baseball at this point.
22
incrocio col gooro
17
Naruto Manga 400 (colour)
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just repaired
21
Peugeot Geopolis 400 fly-by
27
*Classic* Atari m.u.l.e game (two player game)
Set on the fictional planet Irata (which is Atari backwards), the game is an exercise in supply and demand economics involving competition between four players, with computer opponents automatically filling in for any missing players. Players are provided with several different choices for the race of their colonist, providing different advantages and disadvantages which can be paired to their respective strategies. To win, players not only compete against each other to amass the largest amount of wealth, but must also cooperate for the survival of the colony.
A Multiple Use Labor Element, the eponymous M.U.L.E.
Central to the game is the acquisition and use of "M.U.L.E."s (Multiple Use Labor Element) to develop and harvest resources from the player's real estate. Depending on how it is outfitted, a M.U.L.E. can be configured to harvest Energy, Food, Smithore (from which M.U.L.E.s are constructed), and Crystite (a valuable mineral available only at the "Tournament" level). Players must balance supply and demand of these elements, buying what they need, and selling what they don't. Players may also exploit or create shortages by refusing to sell to other players or to the "store", which raises the price of the resource on the following turns. Scheming between players is encouraged by allowing collusion between two players, which initiates a mode allowing a private transaction. Crystite is the one commodity that is not influenced by supply and demand considerations, being deemed to be sold 'off world,' so the strategy with this resource is somewhat different--A player may attempt to maximize production without fear of having too much supply for the demand.
Each resource is required to do certain things on each turn. For instance, if a player is short on Food, there will be less time to take one's turn. Similarly, if a player is short on Energy, some land plots won't produce any output, while a shortage of Smithore will prevent the store from manufacturing new M.U.L.E.s to make use of one's land.
Players must also deal with periodic random events such as run-away M.U.L.E.s, solar flares, and theft by space pirates. The game features a balancing system for random events which impact only a single player, such that favorable events never happen to the player currently in first place, while unfavorable events never happen to the player in last place. This same "leveling of the playfield" is applied whenever a tie happens in the game (e.g. when two players want to buy a resource at the same price); the player in the losing position automatically wins the tie.
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